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NEW TURICUM

UI/UX Project

Summer 2024

Scenario

The Municipality of Zurich asks a humble designer to encourage more people to interact with the city, including cultural-historical sites, public transit, and local businesses.

Outcome

New Turicum is a design concept for a gamified role-playing exploration experience for the city of Zurich. The game nudges both tourists and inhabitants alike to complete quests, gain XP in various skills, and unlock meaningful, real rewards through the mediated exploration of Zurich.

| RESEARCH AND DISCOVERY

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Why do people use Duolingo over other language learning apps even though it's worse? Why does my cousin spend 5 hours a day playing League of Legends? Why are moms in executive finance positions reaching Level 3147 in Candy Crush?

FACT

PEOPLE LOVE GAMES

How do people explore their city?

SURVEY #1

21 Responses — Convenience-based sampling

Browse Questions -->

* Most people explore new places only once a month or less


* There are a diverse variety of reasons to explore new places; historical interest, food, cultural experiences, socializing with friends, etc...


* Locals have trouble finding interesting new places; or even information on them. 

COMPETITOR ANALYSIS

Pokémon Go   The Elephant in the Room

Direct Competitor

MAIN TAKEAWAYS

* Users are encouraged to go out of their way to catch pokemon and battle trainers outside using innovative game design (virtual progression, challenges, AR)

* Users are encouraged to open the app through daily quests, events, local 'gyms', and push notifications

* The GPS-based live map shows exciting points of interest (POIs) and blends out unimportant information (buildings, etc)

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Geocaching & Zurich City App

Indirect Competitors

* Geocaching encourages users to treasure-hunt locations for real rewards. It's gamified exploration, but not focused on the city specifically and provides no extra challenge, progression, or information

* The Zurich City App offers an interactive list of information about the city's offerings, but does nothing to nudge users to pursue them

MAIN TAKEAWAYS

|| DEFINE

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What are people looking for in a gamified exploration experience?

SURVEY #2

17 Responses — Convenience-based sampling

MAIN TAKEAWAYS

* Respondents are generally interested in a gamified GPS exploration app

* Respondents are most excited about the following features:

    * Real Life Rewards

    * Local-cultural references

    * Challenges, quests, achievements

    * Interactive Map

    * Social features

PERSONAS

Who will be playing?

In order to design within the right context, I created 5 specialized personas that represent a very diverse range of people, while incorporating the results from the survey.

MAIN PERSONA CATEGORIES

    * Exploration Motivations

    * Exploration Habits

    * Exploration Frequency

    * Gamification Preferences

    * Pain Points

    * Wants and Needs

USER JOURNEYS

How will users complete tasks in the game?

IMPORTANT DESIGN OPPORTUNITIES

    * Suggested routes and destinations

    * Filtering for certain destinations

    * Use of local lingo

    * Rewarding social features (more group XP)

    * Badges and Achievements to show off

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||| WIREFRAMING

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What will it feel like to interact with the map?

DESIGN DECISION

2D — TOP DOWN

    * Clear overview

    * Far-away places visible

    * Easier to code (overlaid map image)

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3D — TOP ANGLE

    * Less immediate clarity

    * Much more immersive

    * Focus on locations closer to player

    * Harder to code (map camera, pan/zoom

       interactions, etc...)

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Main Menu Interactions

PROTOTYPE #1

In order to understand the main interactions available, I've created a prototype to link them all together

MAP SCREEN ACTIONS

    * Access Main Menu

    * Open Point of Interest (POI) on map 

    * Embark: let an algorithm find and suggest routes/POIs

    * Filter by skill: Find the nearest POI that gives skill-specific XP

    * Magic Vision: AR camera with POIs overlaid.

Menu Screens

PROCESS AND THOUGHTS

In terms of aesthetics, I was envisioning a menu that looks like opening an actual journal

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This proved to be difficult to recreate in terms of UI, as the book-frame takes up too much space

I've opted for a simpler book-tab style interface that hints at the existence of a book frame

In the beginning, my wireframing was taking a lot of time and was more like hi-fi prototyping but with greys instead of color

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But across the many screens I've developed a simpler and faster workflow

|||| HIGH-FIDELITY DESIGN

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STYLESHEET

Defining the Aesthetic

INK — ZURICH CITY COLORS — ARCHIVES — MEDIEVAL MAPS — ETCHING & PRINT — ILLUMINATED MANUSCRIPTS — CALLIGRAPHY — PIXEL ART — PAPER — BOOKBINDING — COTTAGE CORE — DARK ACADEMIA

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I WANT PLAYERS TO FEEL LIKE THEY ARE INSCRIBING HISTORY INTO THE CITY ITSELF

The colors were inspired by the look of dark ink and wax letter seals

The app background features a real map of Zurich printed by Jos Murer in 1576

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ITERATIONS

How can I create a look and feel that is intuitive, expressive, and modular?

ATOMIC DESIGN SYSTEM   MEDIEVAL RETRO-MINIMALISM

ATOMS

Material Design Library

 

    * Consistent, neutral aesthetic for essential interactions

    * Clarity and familiarity for users

    * High-quality design standards

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Open-source ornamented lettering for accentation

    * Expressive and consistent decorative elements

    * Coherent aesthetic

    * bEAUTY

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MOLECULES

Outlined call-to-action buttons

    * In my UI, outlined means 'definitely interactive'

    * Consistent clarity across screens

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Responsive multi-property components at a Molecular level

    * I try to make my components modular ASAP

    * Color/shadow variants

    * Icon instance swap

    * Boolean layer visibility (chips, pills, subheadings, etc...)

    * Size-responsive text input (Auto-Layout)

ORGANISMS

Primary intra-menu CTA Buttons​

    * Responsive selection buttons for submenus 

    * Highly modular components with instance-swap

       and boolean properties allow devs to work 

       much more efficiently

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SCREENS

Map (Main Screen)

    Access Main Menu

    Open Point of Interest (POI) on map 

    Embark: let an algorithm find and suggest routes/POIs

    Filter by skill: Find the nearest POI that gives skill-specific XP

Open an expanded top-down map with all locations in the city

    Magic Vision: AR camera with POIs overlaid.

Onboarding

Narrative introduction

Registration

Location Permissions

Choice of class; preliminary character customization

First quest: get to know the map

Reward

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Main Menu

Character: Info, Customization, Skills, Achievements

Inventory: Gold, rewards, coupons, passes

Quests: Quest lines, daily quests, events

Townfolk: Create party, friends list, guilds

Emporium: Passes, tickets, cosmetics, potions (XP generation buff)

Settings: FAQ, notifications, location settings

How can I create an exciting and coherent UI across all screens while thoughtfully enveloping the content of each screen?

Public Character Profile​

Character info and stats

Characters, tiered badges, and titles to unlock and exhibit

Skills section with detailed breakdown of skill levels and distribution

Separate achievements page

Townfolk

View friends list and profiles

Invite friends to party

Bonus XP for partying up

Browse, join, and create guilds

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Quests

Complete quest lines (thematically/narratively related activities)

Tasks

Tasks-specific XP rewards

Quest Locations

Rewards

​Today's Challanges and Events

Loose quests and challenges

Emporium

View Gold

Purchase passes and tickets (transportation, museums, events)

Purchase cosmetics, titles, characters with gold

Purchase potions that give skill-specific XP boosts and other buffs

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NEW TURICUM

Your real-life RPG adventure begins right here in Zurich

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DISCOVER THE CITY LIKE NEVER BEFORE!

COMPLETE QUESTS TO EARN GOLD AND XP!

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EARN REAL LIFE REWARDS!

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Your task as an explorer of New Turicum is to discover new places, participate in activities in and around the city, and compete with the townfolk for Gold and XP.


Get ready to discover the city like never before — are you up for the challenge?​​​

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PARTY UP TO GO EXPLORING WITH FRIENDS!

CUSTOMIZE AND SHOW OFF YOUR CHARACTER!

...at least that's what it would be like if it was real

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